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Re: Stealth1

From: "Brian Bilderback" <bbilderback@h...>
Date: Sun, 05 Mar 2000 09:27:22 PST
Subject: Re: Stealth1

I was under the impression it was a combination of both active and
stealth systems - lower slung designs, eyeball and sensor-baffling paint

schemes, stealthy materials in construction, and active jamming and
measures built into the vehicle.  None of the above would be sufficient,

it's the combined package that counts, that's what (at least it seems to
the stealth levels are about.

Brian B

----Original Message Follows----
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
Subject: Stealth1
Date: Fri, 3 Mar 2000 18:05:37 +1000

Contrary to DS2, my opinion is that stealth is advanced manufacturing,
packing more things into less space, and so ending up with a smaller
size. This is working backwards from stealth's game effects.

I actually like the idea of active stealth, where radar gets smothered
counter signals. (Good example is those headphones that cancel sounds).


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