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RE: SG2: GMS/P vs air units

From: "Glover, Owen" <oglover@m...>
Date: Tue, 1 Feb 2000 12:20:28 +1000
Subject: RE: SG2: GMS/P vs air units

Hi Ted,

Yes, KISS applies here and it avoids arguments and keeps game flow
happening.

Have fun!

Owen

> -----Original Message-----
> From: Ted Arlauskas [mailto:ted@naxera.com]
> Sent: Tuesday, 1 February 2000 4:41
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: RE: SG2: GMS/P vs air units
> 
> 
> >I think the rules actually read that Dual Purpose GMS/P can 
> engage both air
> >and land and you are supposed to designate which is it's 
> Primary Role and
> >then the  Secondary Role gets the down shift in the die.
> >
> >HOWEVER, we play the game simple and easy and give all GMS/P 
> the capability
> >with the die down shift as you mentioned.
> 
> Thanks, Owen.  I think that's the way we're going to play
> it.  We'll assume all GMS/P are multi-role with the infantry
> one's being Anti-Armor with a secondary being Anti-Air.
> 
> -Ted
> 
> 
>		       
>	ted@naxera.com	      |  Visit the LA Palm User Group Home Page
>  http://www.naxera.com/ted  |       http://www.naxera.com/lapug
> 


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