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Re: Idiots Guide to Wave Guns?

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 28 Jan 2000 07:42:46 -0500
Subject: Re: Idiots Guide to Wave Guns?

After re-reading the rules (amazing what you find when you do this), I
discover that, perhaps, I have been playing the Wave Gun incorrectly for
some time now. I, and our group, have interpreted "one turn" to actually
mean from firing to the end of the firing phase (I.e. just like a beam
weapon). If the rules actually mean what they say, then I have some
questions:

1) One Turn. Is this:
  a) From firing to the end of the firing phase.
  b) From firing to the end of the turn (end of current turn).
  c) From firing to the beginning of the next firing phase (one complete
turn).

2) Any Weapons. Does this include PDS? (Our assumption was yes)

3) "... In a straight line bearing directly forward along the ship's
current
course" under vector is read as:
  a) current course
  b) current facing (our assumption).

While on the subject of Wave Guns...
With the expanded fighter movement and Salvo Missiles in FB, the Wave
Gun
has lost much of its value (that of sweeping the sky of fighters and
missiles). Fighters and standard Salvo Missiles have a one-turn range of
30"
(24move+6range). Fast Fighters and ER Salvo Missiles have a range of
42".
The Wave Gun has a range of 36". When fighters could only move 12" this
gave
2 turns to catch them with the Wave Gun. 

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/	    
-----
>     


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