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RE: FT tactics vs slow ships, tiny ships are toast

From: "Andrew Apter" <apter@p...>
Date: Sun, 23 Jan 2000 23:53:02 -0500
Subject: RE: FT tactics vs slow ships, tiny ships are toast

Beam 5s Steve and Glen have enough problems with my beam 4s.  It comes
down
to this; the faster ships gets you to the range you can explot better
than a
slower ship.  You just have to have a range were you have an advantage.

Andy

-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of BDShatswell@aol.com
Sent: Sunday, January 23, 2000 6:25 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: FT tactics vs slow ships, tiny ships are toast

In a message dated 01/23/2000 1:03:25 PM Central Standard Time,
Noam.Izenberg@jhuapl.edu writes:

> FOrget SM's. Take my fleet from Brian Bell's BYOF game. Thrust 4,
mainly
>  class 5 and 6 beams. Sit a 55" and hit him with 23 dice every turn.
>  (depending on fleet size - I'm assuming 2500pts CUt it by about 1/3
for
1500
>  points.) A 56 hull ship (armor + hull) without screens will die after
3-4
>  turns.  If he sends his "jammers" after you (and any ship with 34
mass
and
>  SM's is a Frigate, or even a destroyer, not a jammer), divert some
beams
and
>  see how much he likes 36 dice at range 48.
>

Trust me Glen, these hurt!!  ;-)

Bill

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