Prev: Re: FT: tactics vs a slow mover with high arcs Next: Re: UK/US in balkans (as the UN) and back to the GZGverse UN

Re: Fleet Battles - Squadrons

From: John Leary <john_t_leary@p...>
Date: Wed, 19 Jan 2000 16:59:43 -0800
Subject: Re: Fleet Battles - Squadrons

Michael T Miserendino wrote:
...Snip...JTL
> 1. Recording damage now becomes a pain.  You need to indicate that
damage
> has been taken but will not take affect until the end of the combat
between
> the two squadrons.  It seems this would also slow game play.	This is
a
> potential spot for errors - e.g. A player might forget which damaged
occured
> this turn from previous damage, and not fire a weapon system.
XXX
     Not at all!   A very minor change in the process makes this VERY
simple to accomplish!	Systems that have been damaged in the current
turn
get a slash mark for a notation.   At the end of the turn the slash
turns into
an 'X'.   JTL
XXX

Bye for now,
John L.


Prev: Re: FT: tactics vs a slow mover with high arcs Next: Re: UK/US in balkans (as the UN) and back to the GZGverse UN