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RE: Heavy Fighter Technology

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 12 Jan 2000 10:29:03 +1100
Subject: RE: Heavy Fighter Technology

Maximum armour for all aerospace fighters is 3 or 1 less than the size
class
(whichever is less) under Dirtside/Stargrunt vehicle construction.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
> From: Ryan M Gill [SMTP:monty@arcadia.turner.com]
> Sent: Wednesday, January 12, 2000 10:07 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	RE: Heavy Fighter Technology
> 
> On Wed, 12 Jan 2000, Robertson, Brendan wrote:
> 
> > These are all designed according to SG/DS, which doesn't allow
screens.
> 
> > To make heavy fighters under the rules, it required reactive armour
(vs
> GMS)
> > & PDS systems.  I still couldn't do much about direct fire weapons,
but
> > there's a range difference between GMS & direct fire weapons anyway.
> 
> Well, vs ADS, why not require that the ADS actually increasing the
armour 
> rating by 1 (effectively armour 6) thus you'd have to beat 6 in order
to 
> destroy it, and pull 6 chits to damage it. 
> 
> 
> ------------------------------------------------------------------
> - Ryan Montieth Gill	    NRA / DoD# 0780 (Smug #1) / AMA / SOHC -
> - ryan.gill@turner.com      I speak not for CNN, nor they for me -
> - rmgill@mindspring.com	       www.mindspring.com/~rmgill/ -
> - '85 Honda CB700S  -  '72 Honda CB750K  - '76 Chevy MonteCarlo  -
> ------------------------------------------------------------------
> 


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