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Re: FT: Launching fighters

From: Jeremey Claridge <jeremy.claridge@k...>
Date: Wed, 5 Jan 2000 13:13:43 +0000 ()
Subject: Re: FT: Launching fighters


On Wed, 5 Jan 2000 12:55:20 -0000  "Grogan, Paul"
<pg70201@glaxowellcome.co.uk> wrote:

> Does anyone allow movement for fighters on the turn they are launched,

instead of just being placed directly ahead of the launcher.

To be honest ths is how I've always played it. The player places a
fighter group next to the Carrier then moves them
at the same time.

> Can fighters engage in combat on the turn they are launched?

Yes if in range.
 
> As a final question, I'm trying to get my fighters on bases so that I
can easily remove them to mark casualties.  
I've tried mounting 1 fighter per base with a little dice representing
how many is left in the squadron but it doesn't look right.  
The same argument goes for permanently basing 6 fighters on a stand and
then using a dice to say how many of them are
 actually still alive.	I run the game as a demo for a lot of beginning
players and they want to be able to see how many fighters 
are still alive at a glance.

Didn't someone suggest sticking the fighters to little pegs, bit like
the ones you get in Battleship?

----------------------
Jeremey Claridge

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