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RE: FT Campaigns

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 30 Dec 1999 10:16:44 +1100
Subject: RE: FT Campaigns

The cost x5 fit in with the economic/time scale available.  The
homeworld
could build/R&D between 300-500 pts/turn depending on the shipyard size
which would take 1-2 turns to research& build a new destroyer class, but
12-15 turns for a new superdreadnought class, which at 1 week/turn is
still
fast, but could be better spent on standard designs unless you expect a
long, drawn out conflict.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----
> From: Laserlight [SMTP:laserlight@quixnet.net]
> Sent: Tuesday, December 28, 1999 7:26 AM
> 
> Stuart suggested
> > To build an entirely new design, the cost for the first ship in the
	> class is 2 x Cost.
> > When retrofiting an existing hull/engine design, the first ship in
	> the new class is 1.5 x Cost.

> I'd have picked ShipCost  x 3 for a new class; someone else recently
> suggested ShipCost x 5, which seems a little more expensive than
> needful--but did that someone have a reason for picking Cost x 5?


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