Prev: Mini-AAR[FT] Next: RE: New 3D images

Re: Mini-AAR[FT]

From: Donald Hosford <hosford.donald@a...>
Date: Tue, 14 Dec 1999 01:49:15 -0500
Subject: Re: Mini-AAR[FT]

Sounds like an interesting battle...

One question concerning the card draws...
  When you allowed players to use another ship instead of the one drawn,
was there any limits on how many times this could be done?

Donald Hosford

kaladorn@fox.nstn.ca wrote:

> I just played a quick pick-up game Saturday night:
>

(snipped)

>
> About 2K points a side, NSL vs. NAC. NAC force had 2 Hurons, 3
> Victorias, another cruiser, and a Majestic. NSL had lots of BC-like
> ships. No fighters present. Only ship with SMs was the Majestic.
>
>
>
> Vector rules, fixed board. Card initiative (each ship has a card,
> shuffle each turn and draw for firing order). Used the (I think)
> Tri-planetary vector indicators - a trailing point (where you were
> last turn), a counter under your ship, and another at the end of your
> drift vector. Meant we didn't have to calculate drift vector lengths
> and write them down each round. Pretty quick actually. Though better
> markers than pennies would not have hurt. Small board - maybe about
> 42" x 54".
>

(snipped)

>
> A big victory for using cards for initiative. Talk about chaos of
> combat. You could plot your moves, but fire was a random factor and
> this preserved the 'fog of war' feeling... and gave us a good idea how
> fleet admirals could factor in (by allowing card switches - ie the
> scout card comes up, admiral says no thanks we'll fire the battleship
> instead).
>

(snipped)

Prev: Mini-AAR[FT] Next: RE: New 3D images