Re: SMLs/The GZG Digest V1 #608
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Fri, 10 Dec 1999 18:11:52 +0100
Subject: Re: SMLs/The GZG Digest V1 #608
Rob wrote:
> First, I don't think that weapon or ammo costs should be
increased--all
> weapons in Fleet Book cost 3x mass so why change that?
Because changing the Mass of a weapon is a pretty blunt instrument -
particularly for smaller weapons. I strongly suspect that many FB2
weapons will have different costs than 3xMass.
However, since the current SM may be underpowered - we'll know in a
couple of months when people start developing anti-granaatscherven
tactics - it may not be necessary to change the cost or mass for
improved performance.
> The way I see it, there's two good solutions:
>
> 1. increase the mass of each SM salvo by either one point or double
> (depending upon what playtesting reveals). These increased-mass SM >
can be fine tuned to only hit the LARGEST vessel within 6 MU of the >
target point or
Largest as an option, or always the largest?
> 2. allow a ship to use reduced radius missiles that can be set to
ignore > all ships below size 50--and a ship must use either these or
the old
> ones.
Why? A ship can mix ER and normal salvoes now.
> By reduced radius, I mean that the targetting radius of the SM is
> only 3 (or 4, once again determined by playtest) MU instead of 6 MU.
And in Vector? 3" is the recommended SM engagement radius, though many
people use seem to use 4" instead - but reducing the templates further
still would make it somewhat tricky to score any hits on faster ships
:-/
Also, 3- and 4-mu templates are rather useless against thrust-4 or
faster ships in Cinematic, so variant #2 doesn't solve the
granaatscherven problem when you go up against eg an NAC battlegroup
screened by Harrisons or an ESU BDN battlegroup screened by Lenovs.
> The benefits:
>
> #1 would reduce the missile load out of ships, but still not make the
> missiles too awsome (after all, an opponent could use a sacrificial
BIG
> ship during the approach to effective beam range--backed up by some
> ADFC/PDS equiped ships like the area defense version of the Kronprinz
> Wilhelm).
Try this in a campaign where ship size influences building and repair
times. Besides, BIG decoy ships are very expensive if you want to bring
your own "real" heavies.
> #2 would allow for easier dodging of missiles (or rather, would allow
NSL
> heavies to at least have a chance of dodging), yet would allow the
> missiles to ignore escort class vessels.
Depends on how fast you fly, and what movement system you use. Flying
thrust-2 ships at speed 16 is doable, but they're still fairly easy to
hit :-/
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry