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Re: [FT] SMLs and Banzai Jammers

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 9 Dec 1999 20:59:53 +0100
Subject: Re: [FT] SMLs and Banzai Jammers

Roger Books wrote:

> Yes, an opponent with a clue will close the distance and you will
loose
> those big fragile SML's heavily on threshold checks.	SML's, the only
> system that rolls twice for threshold checks.

Good luck closing the range on the SM ships before they want the range
to close... the only way to make sure of that is to play on a small
table with fixed edges.

> >  If you brought a couple class 3 or even class 4 potshooters along
> > and kept them at max range, you could slowly pick off the soaks
before
> > closing distance. If you're SM equipped, chances are you're more
> > maneuverable and faster (like FSE) and can be the one to pick the 
> > time when the forces close.
> 
> Doesn't really work that way, in order to keep distance you must run
> away from your opponents.

Doesn't matter at all in Vector - you can rotate to engage in one turn
when you're ready to fire anyway. In Cinematic it only matters to those
ships which concentrate all their SMs in the forward 180 arcs instead
of having the offset.

> You don't hurt them much when you are waving your rear in their
faces. 

As long as you wiggle your behind a little and have weapons covering
the AP and AS arcs, you're quite able to hurt any pursuers.

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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