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Re: The GZG Digest V1 #608

From: Alan E and Carmel J Brain <aebrain@d...>
Date: Thu, 09 Dec 1999 13:44:39 +1000
Subject: Re: The GZG Digest V1 #608

Beth Fulton wrote:

> 1) I like the idea that if you pay a little more you can specify "only
hit
> things bigger than size x"

Any suggestions as to points cost?

 
> 2) FB SCs work just as well as Banzai Jammers at diverting salvos and
both
> may well be a justified defence (I know we've heard in the past from
plenty
> of wet navy guys that say it's used today more or less) 

...and the proposed counter to them is also pretty close to current
reality too. Usually by narrowing the seek area, but that's not
something I can go into in detail.

> 5) Don't expect games with SM intensive races in them to be of the
same
> form and flavour as beam shoot-outs. I wouldn't blame people for not
taking
> FSE to tournies where there's a stipulation you must play x turns a
game,
> as they're just not going to be able to do it, but they're not made to
> either.."fire and flee" that's more their style.

Good point. But, and IMHO, the idea of the FSE was to have a devastating
first strike, but not one that would automatically be a game winner.
After the strike was launched, they would be on just slightly less than
even terms, so losses on both sides would be the same after awhile, and
the outcome would depend on the skill of the admirals.

But right now, they have no effective first strike, and just play
whipping boy at a massive disadvantage.
 
> 6) There isn't any really, I just got carried away in the numbering of
> points thing ;)

6) There is NO...... rule 6

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