Prev: Re: [sg2 ds2] Re: OrBat SG2 Next: Re: Stealth & Names

Re: Just what will we see on the GZGVerse battlefield?

From: Los <los@c...>
Date: Wed, 01 Dec 1999 11:04:04 -0500
Subject: Re: Just what will we see on the GZGVerse battlefield?

I happen to think that most of the fighting will still be planetary
based
action that involve NO outside interventions. (Meaning planetary
assaults
or what not). Heck the home ofice may never even hear about it or rely
on
the locals to deal with their own porblem.  People fighting themselves
on
various worlds colonies or otherwise. (though early colonies will be
more
occupied with survival (maybe not so: fewer resources means more reason
to
be the guy in charge of them.) But once humans pull themselves out of
basic
grubbing survival mode they 'll look around and find something big or
small
to disagree about, or better yet fall back to one of eth old standby's
religeon, race, who's grandpa killed who a thousand years ago, etc etc.
Hey it's not like people are going to get along any better in the future
than they are now.

Los

At 02:38 AM 12/1/99 -0500, you wrote:
>>What I see is only the regulars will have anything approaching armor
and 
>>artillery.  The numbers are limited by shipping.  Battles in the Inner
>Sphere 
>>or on Earth would see the full gamut of weapons systems, but colonies
/ 
>>independents would have the last war's equipment (Surplus/hand me
downs) 
>>instead of "Low tech".  It is just not cost effective in terms of
shipping
>or 
>>production. When a colony can afford (is allowed?) to arm, they will
>probably 
>>want to get the most bang for the buck.
>>
>>My vision is full combined arms teams of regulars against well
motivated or 
>>numerous infantry (militia), or small task forces of regulars fighting
>over key 
>>objectives (spaceport, mines, alien artifacts...).
>>
>
>
>I agree.  There have been several military-sci-fi authors who have
explored
>this sort of idea in detail, and most of them (Drake being a notable
>exception) seem to suggest that most fights on distant colony worlds
will
>be foot-infantry with little/no "heavy support".  Small-size forces
>(landing a battalion would be a BIG deal) with assault landers but few
if
>any vehicles would be the norm for any but the biggest and most
important
>inner-system conflicts...
>
>And as I'm a SGII player, this mindset allows for all kinds of great
>conflicts without having to worry about the details of the heavy stuff
:)
>
>To add to Michael's list above, you'd probably get a lot of the "small
task
>force of regulars" against "numerous militia" type scenarios too - with
>little heavy stuff on either side.
>
>A colony with 50 years on the ground, unless they are terminally
>incompetant or hopeless underachievers, will be able to get SOME sort
of
>industry going, one would think.  It doen't take much to convert a
truck or
>farm transport into a Katushy-style MLRS platform, and to make mortars
up
>to including big stuff (like 120mm).  I see that as being the de-rigeur
>artillery for the low-tech colonial militia type forces.  The company
size
>force of regulars might not have even this much heavy firepower.  Of
>course, they counter with zoomie communications gear, PA, etc... to
make it
>interesting.  
>
>Good scenario opportunities there...
>

Prev: Re: [sg2 ds2] Re: OrBat SG2 Next: Re: Stealth & Names