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Re: SG2/DS2 artillery

From: "Magic" <rmako@c...>
Date: Mon, 29 Nov 1999 06:53:51 -0500
Subject: Re: SG2/DS2 artillery


----- Original Message -----
From: Adrian Johnson <ajohnson@idirect.com>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Monday, November 29, 1999 1:11 AM
Subject: Re: SG2/DS2 artillery

Stuff snipped

>
> Sure.  Forces nowadays are getting smaller but more highly lethal, and
I
> think that trend will continue.  Artillery will get smarter, so you'll
need
> less of it and equipment not as BIG to do the same job - which means
easier
> logistic support, manoeverability, etc.  If the arty shells are all
guided
> by an AI, you won't need to shoot off bazillions of them to get the
other
> guy - and that brings in the whole ew/counter-ew thing 'cause each
side
> will try to spoof the others' arty shells, etc etc.
>
> But the arty you DO have will HAVE to be quick to move.  No point in
any
> kind of towed stuff at all, unless it is being used by a low tech
force.
>

Another thing to think about...

If you have precise enough positioning, AI rounds, and they are
steerable
then why stop at all.  Fire from the move.  Now you want to be able to
build
good cross country capability so you can steer offcourse as you fire to
prevent prediction.

Magic

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