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Re: [SG2] WH40K (ack!) to SG2 conversions?

From: Bobby Mock <bobbymock@j...>
Date: Tue, 23 Nov 1999 08:40:56 -0600
Subject: Re: [SG2] WH40K (ack!) to SG2 conversions?

On Mon, 22 Nov 1999 07:35:31 -0500 "Scott Spieker" <scspieker@ncweb.com>
writes:
> Hi,
>     Does anyone have or know of a site that has conversion rules for 
> WH40K
> imperial guard to SG2 rules sets?  I have come into a number of 
> guard and
> would like to use these models with the SG2 rules (since they are 
> far
> superior and realistic).  Any help would be greatly appreciated.
> 
> Thanks,
> Scott Spieker
> 
Hey Scott, I have added an old conversion, I did a while back below.  I
have only converted the hardware, not the extras.

Bobby

PS.. Sorry if there are any formatting erroers....

			    Range
40K Weapon Type 	 Limitations	Firepower Impact
----------------------------------------------------------
Hand Flamer	      Close Combat Only     -	     -
Flamer		      Close Combat Only     -	     -
Bow			  Close Only	   0.5	    D6
Crossbow		  Close Only	   0.5	    D6
Handbow 		  Close Only	   0.5	    D6
Musket			  Close Only	   0.5	    D8
Web Pistol		  Close Only	    1	    D6
Auto Pistol		  Close Only	    1	    D8
Laspistol		  Close Only	    1	    D8
Needle Pistol		  Close Only	    1	    D8
Stub Gun		  Close Only	    1	    D8
Bolt Pistol		  Close Only	    1	    D10
Shuriken Pistol 	  Close Only	    1	    D10
Melta Gun		  Close Only	    2	    D12
Shotgun 		  Close Only	    3	    D8
Autogun 				    2	    D8
Lasgun					    2	    D8
Needle Rifle				    2	    D8
Boltgun 				    2	    D10
Fleshborer				    2	    D10
Grenade Launcher			    3	    D8
Ripper Gun				    3	    D10
Shuriken Catapult			    3	    D10
Storm Bolter				    3	    D10
Death Spitter				    3	    D12
Graviton Gun				    3	    D12
Aux. Grenade Launcher			    +1	     -
Plasma Pistol		  Close Only	   D4	   D12*
Plasma Gun				   D6	   D12*
Pack Grenade Launcher			   D12	    D8*
Auto Launcher				   D12	    D8*
Swooping Hawk Gr Pck			   D12	    D8*
----------------------------------------------------------

			    Range
40K Weapon Type 	 Limitations	Firepower Impact
----------------------------------------------------------
INFANTRY CARRIED HEAVY WEAPONS
Assault Cannon				   D10	    D10
Auto Cannon				   D6	   D10*
Terminator Cyclone			   D8	    D8*
Heavy Bolter				   D12	   D10*
Heavy Flamer	      Close Combat Only     -	     -
Heavy Plasma Gun			   D8	   D12*
Heavy Stub Gun				   D8	    D10
Heavy Webber				   D10	    D6
Lascannon				   D6	    D8*
Multimelta				   D10	   D12*
Missle Launcher 			   D10	   D12*
Multi-Laser				   D10	    D8*
Shuriken Cannon 			   D6	   D10*
----------------------------------------------------------
Natural Armour		    4+ save	   D8
Natural Armour		    5+ save	   D6
Natural Armour		    6+ save	   D4
Flak Armour		    6+ save	   D4
Mesh Armour		    5+ save	   D6
Carapace Armour 	    4+ save	   D8
Ork 'eavy Armour	    4+ save	   D8
Eldar Aspect Armour	    3+ save	   D10
Eldar Aspect Armour	    4+ save	   D8
Eldar Aspect Armour	    5+ save	   D6
Eldar Aspect Armour	    6+ save	   D4
Eldar Rune Armour	    4+ save	   D8
Power Armour		    3+ save	   D10
Eldar Holo-Suits	   special	   D4
Terminator Armour	 3+ save (2D6)	   D12
Squat Exo-Armour	 4+ save (2D6)	   D12
----------------------------------------------------------



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