RE: [SG2] Fire Resolution Rules Question
From: "Glover, Owen" <oglover@m...>
Date: Sat, 20 Nov 1999 08:21:03 +1000
Subject: RE: [SG2] Fire Resolution Rules Question
The statement in the Rulebook about the Defender rolling TWO dice is a
typo.
On Andy Cowell's SG Page there is teh list of errata which points out 3
or 4
such minor mistakes from the rule book.
http://www.cs.utk.edu/~cowell/min/sg2/
Owen G
> -----Original Message-----
> From: Scott Spieker [mailto:scspieker@ncweb.com]
> Sent: Friday, 19 November 1999 11:20
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: [SG2] Fire Resolution Rules Question
>
>
> Now, this question may be a dumb one, but who ever accused me of being
> smart...
>
> I was reading through my SG2 rules book last night (after
> getting it
> back from a friend who had it for almost three months...) to
> reacquaint
> myself with the more advanced options in the rules. Now,
> silly me I turned
> to the fire combat section and started reading when the
> comprehension gerbil
> wheel stopped spinning.
>
> On Page 35 there is a statement at the top stating:
> "...The 'Target'
> player will roll TWO dice, while the 'Firer' will roll two
> dice PLUS one or
> more extra dice if his squad has a support or special weapons
> in it which he
> wishes to fire at the same time."
>
> Later on in the section it explains where the dice are
> derived for the
> target to roll. The only die it talks about is the range
> die. The quick
> reference card indicates that the target only gets one die -
> the range die -
> and in parenthesis it says that the range die = troop
> quality. Now after
> reading the section a couple of times over, I still don't
> understand what
> the quick reference card is saying versus the rules which
> support the one
> die conspiracy.
>
> What we have been doing so far for our games has been to
> roll the unit's
> quality die only as the range die (which seemed a bit silly) and
> appropriately adjusting the die type based on range band.
> Now one house
> rule that we had added was the upper and lower limits of
> shifting. If the
> upper limit was reached, then the other player took a number
> of die shifts
> down to accommodate the adjustments needed and vice versa
> until both limits
> were reached, then you had ineffective fire. (If you really
> want to know
> why we decided to do this, ask and I will give the big spiel.)
>
> So, the question: What is correct? Do we use a range
> die and the troop
> quality die for the target, and only adjusting the range die,
> or is it only
> the range die? It would seem to make sense to use two dice,
> otherwise the
> firer will always seem to get a higher score than the target...
>
> Scott
>