Re: Battle of Neu Bremen
From: Ryan M Gill <monty@a...>
Date: Tue, 16 Nov 1999 18:14:20 -0500 (EST)
Subject: Re: Battle of Neu Bremen
On Tue, 16 Nov 1999, Laserlight wrote:
> >>4/ In a recreated battle both players know more than the original
> force
> >>commanders so how is this "god mode" suppressed?
>
>
> Lie to your players.
Yep. Works Great. Don't have each player put all assets on the table at
once. They get renforcements. Those renforcements are expected, but not
known. It adds an air of uncertainty to the battle.
ie
FSE intel:
Above the already detected vessels, we have just detected another
unidentified group of vessels emerging from FTL. We are not expecting
any
ships from that locale at this point so you must assume they are
hostile.
We are assuming it is a CVL due to extra system intel and sensor data.
NAC intel:
Fleet Carrier RNS Cyclops is expected in your area of operations,
however
we are not certain when they are due to arrive. Expect support at no
sooner than XX time...
It makes the FSE player work fast to try to deal with what he has at the
time. If he doesn't the tide will turn.
Worked well with a Dirtside game...
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- Ryan Montieth Gill NRA / DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@turner.com I speak not for CNN, nor they for me -
- rmgill@mindspring.com www.mindspring.com/~rmgill/ -
- '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -
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