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Re: Battle of Neu Bremen

From: Ryan M Gill <monty@a...>
Date: Tue, 16 Nov 1999 18:14:20 -0500 (EST)
Subject: Re: Battle of Neu Bremen

On Tue, 16 Nov 1999, Laserlight wrote:

> >>4/ In a recreated battle both players know more than the original
> force
> >>commanders so how is this "god mode" suppressed?
> 
> 
> Lie to your players.

Yep. Works Great. Don't have each player put all assets on the table at 
once. They get renforcements. Those renforcements are expected, but not 
known. It adds an air of uncertainty to the battle. 

ie

FSE intel:

Above the already detected vessels, we have just detected another 
unidentified group of vessels emerging from FTL. We are not expecting
any 
ships from that locale at this point so you must assume they are
hostile.
We are assuming it is a CVL due to extra system intel and sensor data. 

NAC intel:
Fleet Carrier RNS Cyclops is expected in your area of operations,
however 
we are not certain when they are due to arrive. Expect support at no 
sooner than XX time...

It makes the FSE player work fast to try to deal with what he has at the

time. If he doesn't the tide will turn.

Worked well with a Dirtside game...

------------------------------------------------------------------
- Ryan Montieth Gill	  NRA / DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@turner.com	    I speak not for CNN, nor they for me -
- rmgill@mindspring.com 	     www.mindspring.com/~rmgill/ -
- '85 Honda CB700S  -  '72 Honda CB750K  - '76 Chevy MonteCarlo  -
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