[DS] More bug ideas (was RE: DS - BUGS!!!)
From: Beth Fulton <beth.fulton@m...>
Date: Fri, 12 Nov 1999 09:37:37 +1000
Subject: [DS] More bug ideas (was RE: DS - BUGS!!!)
G'day guys,
Buck wrote:
>Have about the control substances/chemicals used by the Kryomeks idea?
And
>jamming could be special chemical grenades/airosols giving a temp
EW/ECM
>effect.
You may be on to something here, I'll have to think about it some more,
thanks.
And while on the topic of bugs...
We played a DS game the other night where the bugs actually hit the
board
(as a nusiance factor more than anything) and though it wasn't a good
test
of them (they got held up in a swamp) it did bring up a couple of points
- watch out where you put them or they may NEVER get into action ;)
- they should get 'easy' movement in bug tunnels (but these must be laid
out before the game)
Another question I was wondering about (and I know even Jon says this is
a
hazy area) is would you reckon these guys would ever have target
priority
vs a vehicle seeings as their primarily close-assault threat? Come to
think
of it if I were a gunner I guess I'd be a bit torn if I was suddenly
presented with a whopping great tank and a soddingly huge bug!
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au