Re: SGII special troops
From: Brian Burger <yh728@v...>
Date: Mon, 8 Nov 1999 22:50:25 -0800 (PST)
Subject: Re: SGII special troops
On Mon, 8 Nov 1999, Steven M Goode wrote:
> I may soon be getting a *bunch* of OOP figs in a trade, and I know
that
> certain types of troops in SGII are not represented by models in the
> line of figs to which the figs in the trade belong. So, I'll probably
> do a bunch of conversions. The question is, what conversions?
If you want some conversion advice, see
<http://warbard.iwarp.com/sg2figures.html> - it's got some notes on a
variety of conversions I did to GZG 15mm troops, including snipers, EW,
medics, and heavy weapons.
> As far as I can tell, these are the special unpowered infantry troop
> types, the rough number that I think ought to be present in a given
> force, and where they ought to be located, organizationally. Please
> tell me if you disagree, and why - this is just a rough guess at this
> point.
>
> Sniper - one per platoon at most. Independant unit? Detached
element?
Definitly one/plt at most. Maybe only one/company, because snipers are
very powerful. Run them as independants.
> EW - one per platoon at most, in the command squad, plus one in the
> company command squad.
Sounds about right. This is how mine run.
> Heavy Weapons (IAVR, GMS/P, etc) - one per squad (a total of one, not
> one of each kind).
One GMS/P per squad, certainly. Anyone can carry an IAVR, though - so
some/all of your riflemen can have IAVRs as well, and probably should.
> Support Weapon (SAW) - one per squad.
At least one/squad. Maybe two, depending.
> Medic - one per platoon at most. In command squad? Another in the
> company command squad?
I'd be tempted to run Medics as independant single figures - nominally
with the company command squad, but detached for action.
> Drone team - one per platoon at most. Independant unit?
One/plt or less - these guys would probably be from the company level,
attatched to a specific plt for an operation. Independant, again.
> Crew-served weapons - one per platoon at most. Independant unit.
Yes, and yes.
> What'd I miss?
That seems to be everything - have fun with the conversions, and let us
know how they went.
Brian (yh728@victoria.tc.ca)
-DS2/SG2/FR!/HOTT-
- http://warbard.iwarp.com/games.html -
-SciFi & Fantasy Wargaming House Rules, Photos, GWAutobasher, & more-
-"Just because it's not nice doesn't mean it's not miraculous."-
- from Terry Pratchett's 'Interesting Times' -