Re: Wave Guns, Nova Cannons, & Mines
From: Do not pass when solid yellow line is on your side of the road <KOCHTE@s...>
Date: Fri, 05 Nov 1999 09:18:05 -0500 (EST)
Subject: Re: Wave Guns, Nova Cannons, & Mines
>Also I did a mine scenerio and had an NSL force attack a base station
>through a mine field. Thier minesweeper was wasted pretty early on
(aka
>don't stick it in a destroyer sized ship) and the NSL forces waded
>through a pretty big minefield ( ~60-80 mines or so... I think they
must
>have gotten about 40 or 50 of them. The damage they did was pretty
lame.
> I was wondering if anyone had done some point balancing with sfb style
>captor mines and sml based mines.
[...]
>for missle lock-on then subtract out the destroyed missles. Does this
>make sense? Anyone else play with minefields/minesweepers?
Noam and I played a scenario out a while back called "Flight of the
Pegasus" which had a NAC force trying to wade its way through a
minefield
while LLAR forces converged on it. When I put the scenario together I
had
opted to not use the standard FT mines, but rather captor-like mines
(ala
SFB). To give them some lethality I made the mines basically 1-shot
salvo
missile platforms (but with 5 missiles instead of 6, and no 'sprint
mode'
option, so they could only target things within 6mu). For more details
see:
http://www.bcpl.net/~indy/full-thrust/ft-s12.html
Now, really, a minefield in space is really a silly concept. But it does
make for interesting tactical situations.
Mk
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Dr T: "I'm speechless"
Indy: "No you're not; you're still talking"