[FT]Scenario Question
From: Donald Hosford <hosford.donald@a...>
Date: Wed, 03 Nov 1999 03:11:57 -0500
Subject: [FT]Scenario Question
My friend has desided to try a game of FT. On that thought, we came up
with a few ideas for a scenario:
Scenario: Convoy escort gets jumped.
Game System: FT-FB
Forces: 2
Player A: Space Patrol
Units: A dozen or so freighters. And a handfull of ships destroyer
and smaller.
Goal: Get as many of the freighters off of the map before they get
flattened.
Player B: Local Space Pirate Band
Units: Several pirate ships.
Goal: Cripple as many freighters as possible before they get away.
Special Rules: Pirate Q-ship.
We have been playing with the idea of maybe allowing the pirate
player to include one Q-ship amongst the freighters. How to do this?
Background: This is taking place in a pirate infested frontier sector.
The convoy is passing through a system on its way else-where when the
pirates jump them.
Notes: We haven't yet desided on force sizes or compositions. Any
ideas?
Problem 1: The Pirate fleet -- My friend has desided to be the pirate
player, and is designing his ships. Should there be a limit to how big
or what type of weapons are allowed to him? (He has already designed a
destroyer with a class-4 beam weapon...It doesn't have much, but it does
have the class 4...ouch.)
Problem 2: Freighter capture -- How does the pirate capture the
freighters? Is it reasonable to allow the pirates to have tractor
beams? Or does he use some kind of "aimed shots"?
Donald Hosford