Re: [FT] PBeM
From: "Laserlight" <laserlight@q...>
Date: Thu, 28 Oct 1999 18:04:08 -0400
Subject: Re: [FT] PBeM
>Another option is to use a modified turn sequence. Start
the sequence with
>firing. Then the other steps with orders written just
before the fire phase.
>This is what I do for my PBeM games (it keeps me from
guessing the players
>priorities or having them give me complicated contingency
lists). If the
>ship looses MD due to damage, it performs the movement
orders up to the new
>maximum of the MD.
>
>This will save you a lot of programming and, in the end,
make the players
>more happy because they will have greater control over the
ships fire.
I'd agree with this. It'll save you and the players both a
lot of aggravation.