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Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

From: JohnDHamill@a...
Date: Tue, 26 Oct 1999 21:11:27 EDT
Subject: Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

In a message dated 10/26/99 7:23:34 PM Central Daylight Time, 
Brendan.Robertson@dva.gov.au writes:

<< I've got a few ideas, old and new which might work:
 1. EW fighters:    1 fighter in the group loses all antiship capability
 & is reduced to torpedo dogfight capability (1 kill on a 6).  While
this
 fighter is alive, the squadron ignores the first kill each turn (not
each
 attack or PDS die).  The defender can choose when to lose this fighter
to
 attrition (do you lose it early to retain your antiship or keep the
defence
 help?)
 
 2. Not sure what you're referring to here.
 
 3. Recce fighters would have their standard DFO slot replaced by
 sensors (see 4.)
 
 4. I've actually designed all the fighter types using SG/DS.	Although
 not completely modular in the way you're referring to, the basic hull &
 weapons loadout for all the fighters are the same.  Size 4, 2 x HEL/3,
GMS/H
 & DFO/multirole mounts.
 See:  http://users.mcmedia.com.au/~denian/sg/fighters.htm
 for current details.
 
 'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
 
 > -----Original Message-----
 > From:    Thomas Barclay [SMTP:Thomas.Barclay@sofkin.ca]
 > Sent:    Wednesday, October 27, 1999 5:11 AM
 > 
 > 1. Has anyone thought of ECM/EW fighters and how to implement them?
 > 2. SWACS? Same question?
 > 3. Recce fighters?
 > 4. Multi-role fighters - I haven't seen one yet. ie a fighter that
 > could, with the correct addition or subtraction of kit be 1) a fast
 > fighter (booster packs), 2) a long range fighter (drop tanks), 3) an
 > ECM/EW fighter (ECM pods), 4) Recce fighter (sensor nodes), 5)
 > interceptors (different weapons loadout), 6) attack fighters
 > (different loadout).
  >>

SWACS- stands for Spaceborne Warning And Control Ship, at least that's
what 
they are referred to in some other space  combat games.


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