RE: Sa'Vasku for the Fleet Book
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Mon, 18 Oct 1999 00:20:00 -0700
Subject: RE: Sa'Vasku for the Fleet Book
>The different types of structure for the Sa'Vasku is getting a bit
complex
>for how I envision them. I must have deleted Imre's original post but
here
>are some quick and dirty thoughts of my own.
I (as usual) agree that simple is better.
>No armor, just more damage boxes. 15 mass blocks, each giving a damage
>track row of 5 boxes [00000]. Instead 4 rows of damage moving
horizontal,
>the SV damage track is vertical with rows on top of each other. A mass
90
>SV would be indicated as:
Why not 20 MASS blocks. This would partially mirror the human ship
crewing
concept, and produce a few fewer damage lines. In fact, that way they
would
have one repair/DC/growth for each row of damage not knocked out !!
>No random power, each row with at least one undamaged box gives the
ship 2?
>power points per turn and 1 storage point. Power can be used for:
How about partial random power; an assurred amount plus a random factor?
>*Thrust (1 point per thrust for each 2 rows)
With MASS 20 rows, I'd make it one per.
>*Beams (as EFSB Heavy Beams - each point of power used is a die rolled,
-1
>per full 6" of range, fire cons equal to # of rows, no emitter system
>needed)
I like it.
>*Point Defense (1 point of power, 6" range, roll a d6 and result is #
of
>fighters lost)
Subject to the same PDS restrictions as humans, yes (?)
>*Screens (4 points per level)
This sounds low.
>*FTL (1 point per original # or rows)
This also sounds low.
>*Regenerate (2 points per box repaired)
>etc
Ditto here.
I like the simplicity. I like where this is going.
Schoon