Ogres, Bolos and things that go bump in the night
From: Michael T Miserendino <MTMiserendino@l...>
Date: Thu, 7 Oct 1999 8:46:00 -0500
Subject: Ogres, Bolos and things that go bump in the night
Paul,
I finally checked the book last night and if want something big, modular
is
the way to go. You can have a maximum of 4 fire controls which might
make
you want to limit how large the final vehicle will be and how many
weapons
to install. Some large multi-mount weapons usually provide more than
enough
firepower to hurt something.
The downside to the large size is losing the entire vehicle on a single
boom
chit. At my local game store we have experimented with using a modifed
boom
chit use for large mechs. The first boom chit drawn damages the mech,
the
second destroys it. I thought about using this with very large
vehicles,
but as with mechs, it would make them very hard to kill. Personally I
agree
with Jon regarding mechs. He mentioned in the DSII book that something
as
big a target as a mech should be easier to hit.
I plan to kitbash some Bolos soon and try using sizes 6, 7 and the
modular
approach to model the different versions. I haven't tried using
cybernetic
tanks yet and not sure how the no-effect on confidence/reaction will
affect
the game balance. Has anyone here used cybernetic tanks yet? If so,
how
did the game go?
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/05 12:10 PM >>>
Paul,
Don't have the DSII book nearby, but I thought 3 FCs were the limit per
single vehicle or module on a size 7. If you used a modular vehicle I
think
you could easily have more, with each weapons module having its own FCs.
Not sure you would really need more than three for the Ogres.
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/05 4:48 AM >>>
Anyone out there got any pre-designs for the range of Ogres. I'd like
to
use the old Ogre big lead machines in DS2.
According to the rules, they can only have 3 Fire Control Systems, does
this
mean I can only fire 3 of the weapons per turn or fire any combination
of
the weapons against 3 different targets.
Also: Does anyone have any normal vehicles (size 1-5) with more than 1
Fire
Control System. The rules don't seem to allow for it but does anyone
else
do this.
Paul Grogan
Runestone Games
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