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RE: Attack vs. MultiRole

From: "Makowsky, Robert LCDR" <RMakowsky@a...>
Date: Fri, 1 Oct 1999 13:18:53 -0400
Subject: RE: Attack vs. MultiRole

Maybe, and I mean maybe this would come in handy.  Again in the "We are
the
only asset" scenario it would work but in most operations you have
others
landing, pathfinders that were there finding/marking the LZ, or folks
already in from the first lift.  

In a Starship Troopers type situation I would still want to ground,
unload,
and lift before the bugs can come out.	Now if I have to go back in to
get
the guys on the ground... Hmmm.  Nope guess I cannot use my LZClearer
tm.

Bob

-----Original Message-----
From: Roger Books [mailto:books@mail.state.fl.us]
Sent: Friday, October 01, 1999 11:52 AM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: Attack vs. MultiRole

So you wouldn't have things set up with a big area affect weapon that
you trigger just before touchdown that torches a large area around
the ship?  No thought, just, 100 meters, clear the area.  I know
I would want something like that in the Starship Troopers scenario.
Obviously in a tight, multiple ship assault you wouldn't use it because
you would torch your friends, but if you stage it a little looser you
could increase your chance of getting your cargo down.

Roger


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