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RE: Landers - and FT/SG crossover

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 29 Sep 1999 10:26:57 +1000
Subject: RE: Landers - and FT/SG crossover

I wouldn't allow anything larger than a class-1 beam to fire in a SG
battle,
as the scale is wrong for the larger weapons (beams used as artillery
from
orbit are about 10-12" radius barrages).
But for those obscene enough to want to use them in SG:
PDS: Superior ADS (class 2 laser instead of class 2 RFAC vs point
targets).
Only 1 PDS can be used against a single missile attack (due to arc
restrictions etc).
Class-1: class 5 Laser with basic firecon (not designed for tracking
ground
targets)
Class-2+: class 5 laser using artillery rules (Impact is GP: d12x5*, 10"
radius)
Pulsetorpedo: class 5 DFFG using artillery rules (Impact is GP: d12x10,
10"
radius)
Salvo missiles: use nuke rules from Dirtside.  In SG, the entire
battlefield
would be obliterated.

When firing at FT scale ships in SG, how about:
Screens: not allowed in atmosphere (PSB: they react badly with
atmosphere or
are unstable)
The range band is always treated as point blank (d4) with no ECM (d4). 
Any
hit against a ship is resolved against armour 5.  If a x1 penetration
occurs, the ship loses 1 point of hull (or armour), a x2 or better
penetration gives 2 points of damage.  
Also, all attacks can instead be resolved against specific visible
targets
(similar to needle beams).  The effective size class of the target is
equal
to the mass of the system (ie: PDS is size 1, Pulse torp is size 4) and
is
resolved against armour 5.  x1 penetration disables the system, x2 or
better
penetration disables the system and inflicts 1 point of hull damage.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/

> -----Original Message-----
> From: Thomas Barclay [SMTP:Thomas.Barclay@sofkin.ca]
> Sent: Saturday, September 25, 1999 1:55 AM
> 
> Any suggestions of how to convert various beams, torps and missiles,
> to an SG2 battlefield equivalent? Keep in mind the RL size of the FT
> ships (small). And the armour levels?
> 
> This assumes that for some ungodly reason you might want an FT ship to
> interact with your SG board.
> 
> I'd try the following:
> Class 1 Beam - Class 5 weapon (HEL? DFFG?), point targetted. 1 RB for
> all targets.
> PDS - Class 3 weapon (HEL or MDC), point targetted. 1 RB for all
> targets.
> Class 2+ Beam - some type of arty.
> Missiles - some type of arty.
> 
> Conversions:
> Shields: Treat each level as 5 levels of armour in SG2 - but hits that
> fail to penetrate don't even reach the real hull or armour. No non
> penetrating effects.
> Armour: Treat each box of armour as 5 levels of armour. This isn't a
> great translation, as FT armour effectivley ablates. Treat a basic
> hull as 3 levels of armour.
> PDS: Roll vs any incoming missile, 1d6. On 1-4, the missile is
> destroyed. The only reason they might sneak through is they are small
> enough to make targetting difficult. GMS/P cannot be targetted. Roll
> once per PDS system. Class 1 batts are not accurate enough for use in
> this role vs these weapons.
> 
> Thomas Barclay
> Software UberMensch
> xwave solutions
> (613) 831-2018 x 3008
> 


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