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RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

From: Aron_Clark@d...
Date: Fri, 17 Sep 1999 09:01:53 -0700
Subject: RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]



Here's a thought, why not play the convoy scenario in two rounds.
Convoy Defense Round 1
Setup - Attackers and defenders to enter from opposite table edges.
Objectives -  Attacker to exit opposite table edge.  Defender to damage
or
destroy attacking forces.

Convoy Defense Round 2
Setup - Attackers enter on the table edge relative to their exit point
in Round
1; velocity, course, heading remain the same as round 1.
Convoy is setup at some predetermined point on the table.  Convoy
defense ships
may enter Round 2 once they've maneuvered to exit the same table edge as
attackers did in Round 1.
Objectives - Attacker to destroy or damage as many convoy ships as
possible.
Defender convoy ships to exit table edge attacker has entered, or
destroy
attacking forces.

Some extra considerations, the convoy defense forces should be able to
select
the ships they wish to go on intercept in round 1.  I would be feasible
for the
defenders retain some warships with the convoy to provide a stronger
defense in
round 2.

"Rick Rutherford" <rick@esr.com> on 09/17/99 06:42:48 AM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   "'Tom McCarthy '" <tmcarth@fox.nstn.ca>, "'gzg-l@CSUA.Berkeley.EDU
'"
      <gzg-l@CSUA.Berkeley.EDU>
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  RE: [FT] Vector vs. cinematic; air vs. naval [CLEAN STAMP]

Tom McCarthy wrote:
> ...snip...
> I find myself wishing for a better model for convoy defense, like not
> having the target ships on the board (like the air model) or some
model
> for escorts to actively protect the targets (like the naval model).

I know what you mean -- I've played the same kind of scenarios, with the
same kind of results. I think the only way to preserve the unarmed
convoy
is to set up the scenario such that the convoy are off the board, and
the goal of the attacker is to get past the defender with as little
damage as possible.

Of course, if the attacker screams past the defenders at ever-increasing
velocity, then once they reach their targets they'll only get one or two
shots before they're out of range again.

An interesting goal for the attacker could be:
1) Exit the board opposite the edge you entered, and
2) Your maximum velocity when leaving the board must be 12 or less.

--
Rick Rutherford
I apologize in advance for any junk appended to this message
by the mail server.

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