[sfconsim-l] Re: abstract movement system: HG/TCS
From: Michael Llaneza <maserati@f...>
Date: Thu, 16 Sep 1999 23:44:40 -0700
Subject: [sfconsim-l] Re: abstract movement system: HG/TCS
At 10:42 AM -0700 9/16/99, Steven Hudson wrote:
>From: shudson@lightspeed.bc.ca (Steven Hudson)
>
> >From: Walter Smith <SmithW@HARTWICK.EDU>
>...
>>> Perhaps rate units (5FW, etc. -style counters) with squadron
G-ratings
>>>for both normal and damaged status? And then set up a very basic
system
>>>display (not much beyond basic _Imperium_) showing which of the in-
>...
>>That's pretty much what I have in mind. One stumbling block:
>>ships in a Traveller universe have lots of fuel. How do I handle
>>a ship that left for the outer gas giant on turn one, but decides
>>to change course for the main world on turn three?
Speaking of Traveller, I've just posted a reference diagram at
http://www.flash.net/~maserati/ID/jovianCampaign.html as a
visualization aid for Full Thrust-based games around a gas giant. The
one picture online to date has the first three major moons of Jupiter
(Io, Europa and Ganymede in alignment, with Thebe actually present
but not visible). I included a 36" sphere to provide a reference for
Full Thrust gaming.
The scale I'm using came from something called "The SolarSystem
chart" for Full Thrust. My copy is unattributed, does anyone know who
produced this ?
Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950
Devolution is very real to me.
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Overkill: A Sufficient Preponderance of Firepower
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