Re: Search for historical presence: Small vessels and the Wall or Line of Battle
From: Matthew Seidl <seidl@v...>
Date: Thu, 16 Sep 1999 14:20:53 -0600
Subject: Re: Search for historical presence: Small vessels and the Wall or Line of Battle
On Wed, 15 Sep 1999 15:25:48 -0700, Nathan Pettigrew writes:
>> -----Original Message-----
>> From: Jerry Han [mailto:jhan@canoe.ca]
>> Sent: Wednesday, September 15, 1999 3:49 PM
>> To: gzg-l@CSUA.Berkeley.EDU
>> Subject: Re: Search for historical presence: Small vessels
>> and the Wall
>> or Line of Battle
>
><some stuff snipped>
>>
>> In FT, that's not true. A squadron of destroyers with Class
>> 1 bats, if they
>> can get into range, can seriously damage a BB, a DN, or a
>> SDN. It's because
>> the balance between armour and weaponry is different in FT;
>> in Naval combat,
>> armour is protective, and does not suffer damage while
>> defending the ship.
>> In FT, screens reduce but do not stop damage, and armour is ablative;
>> eventually, you can get through.
>
>One way to change this might be to rate armor against weapons.
>
>i.e. Class 1 armor prevents all damage by Class 1 beams, acts normally
vs
>higher class beams.
> Class 2, etc...
>
>higher classes of armor cost more (mass and points). One would also
have to
>figure out how this would effect damage by pulse torps, SLMs, etc...
As I
>write this I have visions of an almost invulnerable DD with 1 point of
Class
>4 armor. If it was costed correctly, that might be all he could carry,
if
>that.
>
Why not do something like:
Class 1 armor stops the first point of damage from any attack for free
(i.e. no boxes lost). Would require people to roll each weapon
seperately though (i.e. these 3 dice are a class 3, these 2 are a
class 2, etc).
This would have to be VERY expensive though.
Average Damages at short range. Assumes screens don't degrade damage
on re-rolls;
no screen 1 screen 2 screen 1 armor 2 armor
Class-1 0.8 0.64 0.47 0.299 0.133
Class-2 1.6 1.28 0.94 0.85 0.432
Class-3 2.4 1.92 1.41 1.525 0.898
Ptorp 3.5 3.5 3.5 2.67 1.97
So, even armor 1 (in this system) would be much more effective than
screens.
-=- Matthew L. Seidl email: seidl@cs.colorado.edu
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