Re: Simple System Thrust (Campaign)
From: Donald Hosford <hosford.donald@a...>
Date: Tue, 14 Sep 1999 23:31:07 -0400
Subject: Re: Simple System Thrust (Campaign)
Sean Bayan Schoonmaker wrote:
> >So you could keep track of the number turns a battle takes. Divid it
by
> >10, and
> >then let that many "system turns" pass before the combatants can take
another
> >system turn.
>
> Exactly.
>
> >> I thought about this, but I couldn't think of an easy way to do it.
> >> Suggestions?
> >
> >You could roll a 6-sider to place each planet. Or a 12-sider to
allow more
> >variablity.
>
> I've seen the 12 sider method used before. It would work, but does
limit
> placement. I like the "choosing" method because it keeps anyone from
> getting worked by the dice. Everyone has a chance to put this where
they
> want them.
>
> Schoon
I see your point. Very good.
Donald Hosford