Prev: Re: [FT] Re: Small vessels and the Line of Battle Next: Re: [OT]: Roughnecks - SST Animation

Re: Simple System Thrust (Campaign)

From: Roger Books <books@m...>
Date: Tue, 14 Sep 1999 10:48:08 -0400
Subject: Re: Simple System Thrust (Campaign)

Donald Hosford wrote:
> 
> Sean Bayan Schoonmaker wrote:
> 
> > >Could a turn be a few hours long?	(I know some will ask this...me
too.)
> >
> > Just so you know what I was working with: I assumed there were 10
turns in
> > a day, each turn approximately 2.5 hours long.
> >
> > So 1 turn = 10 FT turns
> 
> So you could keep track of the number turns a battle takes.  Divid it
by 
> 10, and
> then let that many "system turns" pass before the combatants can take
another
> system turn.

Or count 10 and do another grand scale turn.  Can we say
"reinforcements"?

The problem being I've never seen a game go 10 turns.  7 is about the
max.

Roger Books


Prev: Re: [FT] Re: Small vessels and the Line of Battle Next: Re: [OT]: Roughnecks - SST Animation