Prev: [FT-CGI] Sa'Vasku & Der Theuerdank pics Next: Re: FMA Suppression

Re: FMA Suppression

From: Los <los@c...>
Date: Sun, 29 Aug 1999 22:19:12 -0400
Subject: Re: FMA Suppression



Thomas Barclay wrote:

> Here's a better question. Enemies hunkered down behind a berm 20m
> out.... my guy fires his SAW on FA to rake the position and keep their
> heads down. He doesn't try to kill them, just prevent them from
> moving. How do we do this in FMA? I activate, and fire. They are down
> out of LoS and can't be hit. On their activation, they can stand up
> and move to wherever. If you have overwatch, you can hold your fire
> until they appear, but even then that isn't actually what might happen
> in RL where you'd be chunking out short bursts to keep them down - no
> chance of a kill, but they might be hard pressed to even think of
> moving. Suggestions? There is no way I know of to suppress a position
> or piece of cover such that coming out of it is dangerous...

Well you could have a create beaten zone action (Similar to ASL
firelanes)
which allows you to lay down a marker that will attack anything moving
through it by some lesser die type (Ala a D6 plus quality) OR you could
just make a raised reaction test (say +2 or qualitydr/3) for anyone
trying
to run through it. Of course the marker would be the center of some
radius
(2 or 3")

RE: AUto fire I've been using Tom's ruules and they work fine. Though
the
concept of this beaten zone would make a nice addition (to SG2 also)

Prev: [FT-CGI] Sa'Vasku & Der Theuerdank pics Next: Re: FMA Suppression