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RE: FTL Jumps and making it tricky...

From: Ryan M Gill <monty@a...>
Date: Mon, 23 Aug 1999 20:27:38 -0400 (EDT)
Subject: RE: FTL Jumps and making it tricky...

On Tue, 24 Aug 1999, Robertson, Brendan wrote:

> Wrong game universe for most of this theory.	There aren't any 'jump
points'
> in the Tuffleyverse, as a normal jump can spit you out several light
minutes
> off your plotted exit point.

WEll I know there aren't Jump points per say. But just like a desert 
there are places that humans will congregate. I mean jump points are 
anywhere there aren't some big gravity well that will drag you back to 
normal space. If you had a fleet that was planning on leaving my system,

and I wanted to stop you, generating a grav well out where you plan to 
make your jump from would certainly screw up your plans...

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