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Re: premeasuring=holy wars

From: "-MWS-" <mshurtleff1@u...>
Date: Fri, 20 Aug 1999 12:12:35 -0700
Subject: Re: premeasuring=holy wars

----Original Message-----
From: John C <john1x@hotmail.com>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: Friday, August 20, 1999 11:59 AM
Subject: Re: premeasuring=holy wars

>>Greetings, Folks!
>>
>>One thing I have learned in my 30+ years of wargaming is that the
>>"pre-measure" issue is a holy war topic - nearly everyone who holds an
>>opinion on it is firmly convinced that their way is the only right way
of
>>doing it.  Several threads over in rec.games.miniatures.historical
this
>>last
>>year have discussed this issue to death, with no general consensus
ever
>>being drawn except "my way is best". [sigh]
>>
>>Unless firmly written into the rules set, just agree to a single
method
>>beforehand.  Our group allows a player to pre-measure the range of
their
>>own
>>units before declaring fire, but doesn't allow a player to measure the
>>potential range of their opponent's fire or movement.  This works for
us -
>>which is all that counts.  Yes, occasionally this bogs down play, but
we're
>>also pretty good at humming the Jeopardy timeout theme to josh the
errant
>>player into hurrying up. <g>
>
>This is just one of those things, I suppose.  In our gaming group, you
don't
>premeasure.
>
>Ever.

[snip early gamer horror story]

Thank you for so eloquently proving my point. :)

=========================================================
Mark "Hauptmann" Shurtleff
 email: hauptman@sfcmd.com

     Finagle's Law:
The perversity of the Universe tends towards the maximum.
=========================================================

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