Re: Quick subject switch to SGII (was: Re: Vector Movement)
From: devans@u...
Date: Fri, 20 Aug 1999 12:45:49 -0500
Subject: Re: Quick subject switch to SGII (was: Re: Vector Movement)
While I'm tempted to say that the assumption that the holotank
IS reality will get you decidedly killed, I will, instead, that,
along with the PSB of ECW already presented, spacial distances
can certainly induce fuzzyness into the vaunted predictions of
even foreseen tactical systems.
The truth is, it'll be a wonder that ANYTHING jinking can be
snagged.
The point is that the game is simple fun, play with your friends
the way that works best for you.
The_Beast
Popeyesays@aol.com@CSUA.Berkeley.EDU on 08/20/99 12:26:38 PM
Please respond to gzg-l@CSUA.Berkeley.EDU
Sent by: owner-gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
cc:
Subject: Re: Quick subject switch to SGII (was: Re: Vector Movement)
In a message dated 8/20/99 12:15:33 PM Central Daylight Time,
devans@uneb.edu
writes:
<<
It turns out that this is a small advantage to smaller units;
with more ships, you can use earlier targeting to fine tune your
later estimates.
All said, though, the sweat factor in targeting IS big fun, too.
;->=
>>
Think of the miniatures on the table as your holo-display in the
Tactical
Command Center, it's all there for you to measure and deciding when it
is
optimum to fire is part of the command decisions you are gaming.