Re: Quick subject switch to SGII (was: Re: Vector Movement)
From: Roger Books <books@m...>
Date: Fri, 20 Aug 1999 13:21:12 -0400 (EDT)
Subject: Re: Quick subject switch to SGII (was: Re: Vector Movement)
On 20-Aug-99 at 13:15, firstname.lastname@example.org (email@example.com) wrote:
> Yeah, that's a cool way to play also. Adds suspense.
> - Buddy
> In spite of what it may have looked like in my 'Ming the
> Merciless' post, this is the way we ALWAYS play FTII.
> Talk of fairness and the capability of fire controls does not
> stand up to simple game mechanics and flow. I'm lousy at table
> estimation, but I know that the game can really bog down if
> every shot stops while the commander starts measuring distances
> to various targets to determine optimum. Eyeballing and guess-
> timating aren't instantanous, but are mechanically quicker, and
> easier to call a friendly 'delay of game' taunt.
It doesn't really slow us down. What we do is immediately after
movement someone picks up a tape measure (the ref if we have one)
and does a quick inside 36 between these guys, inside 24 for
these, inside 12 for these, and we roll, usually takes all of
10 seconds. Of course, if we were playing 30 units on a side
it might make a difference.
Our big slowdown is the one newbie who is constantly going "I
don't know, I don't know if I should do this or this...". She's
use to computer games and they are much more predictable than