Prev: RE: Lafayette Incident Next: Re: Vector Movement

Re: Lafayette Incident

From: "Okay, new day. Time to be happy. (- Cat)" <KOCHTE@s...>
Date: Thu, 19 Aug 1999 09:12:02 -0500 (EST)
Subject: Re: Lafayette Incident


>All of this TALK about Full Thrust is fun, but does anyone want to try 
>playing a real game on-line? I downloaded a game set that will allow
you to 
>play Full Thrust over the internet... and I've never tried to play the 
>Lafayette Incident campaign that is in the old FT II.
>
>Anyone want to try it out? I would think five players would be cool:
>
>2 NAC players
>2 ESU players
>1 Ref to keep things fun
>
>Anyone up for it?

A campaign-type game over email would be a little more problemmatic
logistics-wise than an individual scenario. Were you planning on doing
the combat using FT or abstracting it out to something like Imperium
or another strategic level game? Unless you abstract out the combat,
life will get real complicated real fast (J Han attempted to do a
small campaign-style game, but due to a variety of reasons it never
got anywhere :-/ ).

Mk
------------------------------------------------------------------------
---
"Fear holds us and binds us and keeps us from growing.	It kills a small
piece of us each day.  It holds us to what we know and keeps us from
doing
what's possible, and it is our worst enemy.  Fear doesn't announce
itself;
it's disguised and it's subtle.  It's choosing the safe course; most of
us
feel we have 'rational' reasons to avoid taking risks.	The brave man is
not
the one without fear but the one who does what he must despite being
afraid.
To succeed you must be willing to risk total failure."
		-Raymond Feist

Prev: RE: Lafayette Incident Next: Re: Vector Movement