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Re: Vector Movement

From: Ground Zero Games <jon@g...>
Date: Wed, 18 Aug 1999 18:51:36 +0100
Subject: Re: Vector Movement

>Oerjan Ohlson wrote:
>> My table is 120 * 80 cm, so for you inch-measurers
>You know, I've always considered it a contradiction of my existence
>I use metric for everything except playing games and writing reports.
>(i.e. it's not a 5 cm border, it's a two inch border)

Most of the reason that we still use imperial measurements in our games
that I personally find cm a bit fiddly when moving miniatures on a
With inches you can still eyeball and fudge it a bit and get away with
Or maybe I'm just getting old.
The other reason is we sell mainly to the UK and US, where inches are
quite acceptable (we put in cm conversions for the sake of those too
to understand inches, or from those countries that don't use them at

Jon (GZG)
>> The only units
>> in danger of leaving the table are those with thrust 3 or less, and
>> even they can fly at up to 20 without serious danger. I also don't
>> subscribe to the "rim of the universe" theory; if it is possible to
>> a floating table to keep all units in the fight, we do so.
>Floating tables are good, as long as you can keep the battles close
>enough.  If there are two different fights going on at the same time,
>you eventually still get problems.
>> Yes, size matters a lot, if it's the gaming area we're talking about.
>> I'm able to maneuver my forces for 2-3 turns before reaching weapon
>> range :-/
>I know this goes against the spirit of GZG in a big way, but maybe
>there should be some sort of official ruling as to what a 'tournament'
>table size should be.	I don't know, maybe I'm making a big deal over
>nothing.  (I'll blame it on all the HTML I wrote today.  (8-) )
>/ Jerry Han -	CANOE Canada - - \
>  ** Visit the Canadian Online Explorer! => **
> The opinions expressed are mine, and not necessarily those of CANOE
>	  "Call it impulsive, call it compulsive, call it insane..."

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