Re: [FMA] Grenade and Explosive Damage
From: Los <los@c...>
Date: Tue, 17 Aug 1999 21:02:29 -0400
Subject: Re: [FMA] Grenade and Explosive Damage
Your overall burst radius is pretty good. However I would combine the
0-2"
radius into one D12 since grenades usually have a good 5m kill radius,
then push
your other bands up accordingly.(and just drop the d4) Now if you are
talking
inside a room I would perhaps up all the lethalities. Now if we had
differnt
stances in the game like standing/prone that would effect the equation
also.
Los
John C wrote:
> I'm gearing up for a playtest session of FMA next week, and relaized
that
> the extensive section on Grenades has no information on the damage
that they
> do. So, here's how we're going to do it:
> 0-1" 1D10 Impact
> 1-2" 1D8 Impact
> 2-3" 1d6 Impact
> 3-4" 1d4 Impact
>
> This results in grenades throwing out shrapnel to about 24 feet -- I
have no
> idea how accurate this is/isn't. It is an easy way to do it, though,
and
> that's the important thing from my point of view.
>
> How have/will others treated grenades?
>
> John Crimmins john1x@hotmail.com johncrim@voicenet.com
> http://www.voicenet.com/~johncrim/index.html
> Home of "Destroy All Monsters!" and other nonsense.
>
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