FMA Skills
From: Aron_Clark@d...
Date: Thu, 12 Aug 1999 15:05:22 -0700
Subject: FMA Skills
I've recently been reading over the rules for FMA, and after hearing
some
discussion here on the list. I can't wait to give it a shot. One of
the most
intresting aspects I found was that of character skills, which was only
briefly
touched on . I really liked the idea of characters specializing in
certian
areas which would allow them to complete their mission goals much more
concisley, or with more flash and flair.
While I can't point to a specific page number for your refrence I can
tell you
the use of Skills is disscussed in the section titled "Actions and
Activations".
In this section the only skill which John address specificaly is
"Weapons
Skill". This got me to thinking what other skills could be assigned to
characters. Here are a few ideas off the top of my head. Has anyone
else
considered the use of skills?
Driver - used to perform complex vechiel manuvers or when crossing
difficult
terrian
Demolitions / Combat Engineer - blowing things up and not blowing
yourself up in
the process
Mechanical Engineer - repairing broken machinery
Electrical Engineer - mucking around in electrical syst
Computer Specialist - hacking systems
First Aid / Medic - reviving wounded ?
Communications Specialist - communicating with off table assets, or the
like
Fanatical - not eassily suppressed