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Re: [FT] Vector Silliness

From: colin.plummer@t...
Date: Thu, 12 Aug 1999 09:00:04 +0100
Subject: Re: [FT] Vector Silliness

  In order to restore the KV manueverability in vectored movement, allow
them to use double the normal amount of manuever thrust. (ie a thrust 6
KV ship has 6 manuever points - if I'm reading the normal rules
properly)

  In order to make the high thrust ships more manueverable (in respect
to
facing) over the lower thrust ones in vectored movement.  (the two
options
increase in sluggishness as we go on)

  1, allow only 30 degrees/60 degrees of rotation per manuever point
used
to rotate
  2, a more complex system involving recording rotational velocity... 

  A ship expending 1 point of manuever thrust can increase or decrease
its
rotational velocity by 1 point.. in order to turn around completely in
one
turn 3 points would need to be expended.  In order to retain that facing
next turn, a further 3 points would need to be expended to halt the
rotation.
(I know that this is more than any normal ship can manage)
  The record of rotational velocity can be stored by the vector using a
single
die recording clockwise rotation.  (A rotation of 1 anti-clockwise is
effectively a clockwise rotation of 5)	This method of recording could
lead to
a ship perpetually spinnning 360 degrees as it cruises along, but anyone
using
this method is cautioned to be sensible.

Quoting Bell, Brian K (Wed, Aug 11, 1999 at 09:05:40AM -0400)
> 
> As has been discussed before, there is a little silliness in the
vector
> movement rules.
> 


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