Re: Vector Movement and SML's
From: Roger Books <books@m...>
Date: Wed, 11 Aug 1999 14:07:22 -0400 (EDT)
Subject: Re: Vector Movement and SML's
On 11-Aug-99 at 13:59, Bell, Brian K (Brian_Bell@dscc.dla.mil) wrote:
> True.
> That's why every fleet needs escorts. To screen the capitals and to
get rid
> of the screening escorts. A balanced fleet is better in most
situations.
>
> No ship design is perfect. The one that I posted has a NUMBER of
flaws. It
> is something that I would, probably, not take into battle. I prefer
smaller
> ships (but, then I often loose).
>
I didn't mean to make it sound like I was complaining, I look at a ship
and the first thing I think is "How would I fight this thing?" In
particular I look at my designs and do this. If I know what my
weaknesses
are then I can prepare for them. :)
> And you are right. The fact that Salvo Missiles attack the nearest
target
> is the biggest drawback (and balancing point) of the Salvo Missle
systems.
> Let me, then, rephrase my statement. Since the average ship in the
Fleetbook
> have a MD of 4, a Salvo Missile salvo launched at the point I
described, is
> guarnteed to hit (excepting for PDS fire, screening ships, etc.) the
> average target ship.
Of course, that depends on your opponents. My opponents are all buying
ships capable of dodging my Salvo Missiles. That's fine, if giving up
10% of my weapons load causes them to give up 20% of theirs I'm happy,
and I can still get a lucky shot.
> The point is still valid, however, that the average Fleetbook ship
cannot
> dodge a 6" range SM salvo using vector movement.
Nope, that's why I wonder about the people that keep saying they use
6" range, you can't miss. I would consider that a bit unbalanced.
Roger