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Re: [GenCon] Kra'Vak AAR

From: "" <adamnan@h...>
Date: Tue, 10 Aug 1999 15:14:29 PDT
Subject: Re: [GenCon] Kra'Vak AAR

I was under the impression that rotational movement was limited to half
max 
availible thrust anyway.  Have I misread the rules?

>From: Ryan M Gill <monty@arcadia.turner.com>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: [GenCon] Kra'Vak AAR
>Date: Tue, 10 Aug 1999 17:28:46 -0400 (EDT)
>
>On Tue, 10 Aug 1999, Mark Reindl wrote:
>
> > Since vector movement allows a ship with any thrust rating to rotate
to 
>any
> > position, it kind of makes trying to get behind it a bit pointless. 
Why 
>bother
> > trying to get your fleet behind that Komarov SD when it can just
rotate 
>around
> > and vaporize you anyway?  At least with cinematic movement, it takes
so 
>long for
> > a thrust 2 ship to turn that a higher thrust opponent should be able
to 
>get and
> > stay behind him.
>
>Then amend the vector movement rules to requre a thrust point for each
>rotational change. A smaller more maneuverable ship should be able to
>swivel around much faster than a big dreadnought.
>
>------------------------------------------------------------------
>- Ryan Montieth Gill		 DoD# 0780 (Smug #1) / AMA / SOHC -
>- ryan.gill@turner.com      I speak not for CNN, nor they for me -
>- rmgill@mindspring.com	      www.mindspring.com/~rmgill/ -
>- '85 Honda CB700S  -	'72 Honda CB750K  - '76 Chevy MonteCarlo  -
>------------------------------------------------------------------
>

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