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Re: "Combat Walkers"

From: "Christopher Pratt" <valen@g...>
Date: Wed, 28 Jul 1999 10:01:40 -0400
Subject: Re: "Combat Walkers"


----- Original Message -----
From: Eli Arndt <emu2020@hotmail.com>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Wednesday, July 28, 1999 9:48 AM
Subject: Re: "Combat Walkers"

> Cool, I look forward to seeing the stats.  I've been thinkign about
doing
up
> some Police Walkers, but need to figure out a good way to do riot
shields.
>
Just boost the armor die up one for a single facing per turn, chosen by
the
player controling the mech

>
> >From: Kelvin <kx.henderson@qut.edu.au>
> >Reply-To: gzg-l@CSUA.Berkeley.EDU
> >To: gzg-l@CSUA.Berkeley.EDU
> >Subject: Re: "Combat Walkers"
> >Date: Wed, 28 Jul 1999 10:29:10 +1000
> >
> >At 07:23 PM 7/27/99 -0400, you wrote:
> > >I'm partial to the HO scale Gears from the Heavy Gear line.  I have
three
> > >painted up and another 11 waiting for paint.  I think they go very
nicely
> > >with SGII GZG figs.  I make them like size 2 infantry walkers (more
or
> >less
> > >a glorified battlesuit.)  They make a great mobile flanking force. 
The
> >one
> > >time I tried to use them in a non mobile defense they got all shot
up.
I
> > >think that this type of Gear/Mecha/Landmate makes a good addition
to my
> >SGII
> > >games.
> > >
> > >I'll try and post my stats later.
> >
> >I'm using the same scale Heavy Gears to represent Police Powered
Armour
for
> >some SGII suburban games (you know, the kind of Anime-style powered
armour
> >they use for shows like Bubblegum Crisis and Pat Labour).  Painted up
in
a
> >Blue-and-white police sceme they look great.  I'll dig my stats up
from
> >somewhere when I clean my gaming room out this weekend.
> >
> >
> >-Kelvin....
> >
> >============================================
> >	     "Of course I'm paranoid!
> >	   Everyone's trying to kill me."
> >============================================
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com

later
chris

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