Re: RPGs and Carl Gs in DSII
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 26 Jul 1999 12:00:30 +0200
Subject: Re: RPGs and Carl Gs in DSII
Chen-Song Qin wrote:
> The normal IAVR system in DSII represents the one-shot M72 style
light
> anti-tank weapons, whereas the GMS systems represent guided
> missiles. But what about multi-shot "bazooka" style weapons? Some
> RL examples are the RPG series and the Carl Gustav. These often
> prove to be very useful against light armor or hard cover, and they
are
> certainly more powerful than the single-shot variety. Has anyone
come
> up with any rules to cover these systems in DSII?
Can't say anything solid about the RPG series, but I do know a bit
about the CG <g>
The Carl-Gustaf can be used to lay smoke screens, fire illumination
rounds and work as an improvised SAW - all provided you brought the
correct ammo, of course! - so the best way to model today's CG in DSII
terms would be to allow infantry SAW stands to fire smoke rounds if
they've bought the appropriate ammo markers (at 10 pts per). I don't
remember if the range should be 8" or 12" - I always confuse the stats
for the smoke and the illumination rounds.
However, I wouldn't bother with modelling its somewhat higher kill
probability vs vehicles compared to, say, the AT4 (the Swedish one used
by the USMC, not the ex-Soviet one). That difference isn't big enough
to matter in DSII terms against modern armours (and definitely not
against future armour types) - all IMPO, of course. (If you, or anyone
else, has heard about someone actually using a CG 751 double-penetrator
round successfully, I'd be very glad to hear about it!)
Next-generation RPG or CG-style ammunition is likely to be more like
SGII's GSM-P weapons rather than unguided IAVRs, though :-/
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry