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Re: RPGs and Carl Gs in DSII

From: ScottSaylo@a...
Date: Sun, 25 Jul 1999 18:35:14 EDT
Subject: Re: RPGs and Carl Gs in DSII

In a message dated 7/25/99 3:03:41 PM Central Daylight Time, 
cqin@ee.ualberta.ca writes:

<< The normal IAVR system in DSII represents the one-shot M72 style
light
 anti-tank weapons, whereas the GMS systems represent guided missiles. 
But
 what about multi-shot "bazooka" style weapons?  Some RL examples are
the
 RPG series and the Carl Gustav.  These often prove to be very useful
 against light armor or hard cover, and they are certainly more powerful
 than the single-shot variety.	Has anyone come up with any rules to
cover
 these systems in DSII? >>

Another interesting weapon along these lines is the RAW. This is a near 
bowling ball-sized rocket grenade launchable from underneath most any
assault 
rifle (if the hardware is installed) A promotional pamphlet on this
talks 
about  turning the squad into an equivalent of a second world war
destroyer 
salovo. Nasty weapon available in HE and HEAT valieties A couple stowed
in 
the APC or humped out one or two to the squad gives them a real
barnburner of 
a bunker-cracker. These weapons need some kind of representation.


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