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Re: [FT] Ship morale

From: devans@u...
Date: Mon, 19 Jul 1999 12:07:40 -0500
Subject: Re: [FT] Ship morale

***
I also think that the "Strike the Colors" rule is perhaps too harsh in
that you
have a one third chance of losing a ship at every threshold check (I'm
guessing,
but I would surmise from your comments you don't use that rule) and I
would find
that withdrawing from the battle would be much more likely than
surrendering.
Another problem with it, IMO is that it makes no allowance for the
quality of
the captain.
***

I'm afraid you've got me on this one; it's been a long time since I used
the
rule,
and I'm afraid I mis-remembered it not coming to play until well after
the first
threshold.

As far as staying to the death, though, I maintain most of my previous
statements,
both as to historical underpinings of the systems and the avoidance of
further
complexities.

Given what I've read of battles, ships from WWI on HAVE stayed until
obliterated.
Removal of a ship on an FT board CAN mean it's not blown up, but a
floating
hulk.

Rather than a morale roll per ship, scenerio VP's should probably
include
making it worth while for a fleet commander to withdraw a ship or even a
fleet
in the case of a hopeless cause.

Course, the description of Honor Harrington space doesn't effect how I
perceive
space battles. YMMV is a big one here.

The_Beast

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