Prev: Re: [FMA] Points cost Next: [FMA] Maximum Ranges [CLEAN STAMP]

Re: Out of Ammo, broken weapons in FMA

From: "Tom McCarthy" <tmcarth@f...>
Date: Wed, 14 Jul 1999 08:40:59 -0400
Subject: Re: Out of Ammo, broken weapons in FMA

From: Jon Davis <davis@albany.net>
>My thoughts:  A double '1' earns a 'Weapon down' chit or something like
it.
>A task check is made to repair or reload the weapon.  A '1' on the task
>check breaks the weapon for the duration of the game.	A failed attempt
keeps
>the chit on the board and a success removes the chit.	This simulates
either
>a broken weapon, out of ammo, or a fumbled reload, in one simple
mechanic.

Nice and clean, Jon.  Very succinctly worded.

Prev: Re: [FMA] Points cost Next: [FMA] Maximum Ranges [CLEAN STAMP]