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Re: Out of Ammo and Shotguns

From: "Jerry" <jerrym@c...>
Date: Wed, 14 Jul 1999 00:26:05 -0400
Subject: Re: Out of Ammo and Shotguns

>
>And the esteemed Jerry spoke....
>
>From: "Jerry" <jerrym@cvzoom.net>
>Subject: Re: Out of Ammo in FMA
>
>Actually this whole out of ammo has a beauty in its own.
>Inexperienced
>troops will more likely roll 1's than experienced ones AND firing at
>longer
>ranges will more likely result in an out of ammo roll.
>
>** This last eludes me. Wherein does range act in the equation? I
>thought we were speaking of a quality die and a firepower die. Double
>ones is out of ammo (though I liked the idea of a one die roll
>subsequent to that based on weapon reliablity or troop quality).

As the range increases on a weapon, the firepower die shifts down,
therefore
increasing the chance
if a "jam" (so to speak).

Jerry the Slightly Mad...

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